Lords of the Fallen (2023) does introduce some interesting mechanical twists of its own, including a parallel worlds conceit that tips its hat to The Legend of Zelda and makes the influence of Nintendo’s games on FromSoft’s even clearer. It seems that CI Games has decided the problem with Lords of the Fallen (2014) was that it wasn’t enough like Dark Souls. In the intervening nine years (or 1,000 years, within the game’s world), things have not gotten any more cheerful, or less in thrall to the works of Hidetaka Miyazaki and his team. Now we have a reboot - first announced as The Lords of the Fallen, now reverting to the plain old definite-article-free version of the title. It was… fine? Coming from small-time Polish publisher CI Games and German developer Deck13, Lords of the Fallen was, most reviewers agreed, a solid, workmanlike attempt at the Souls formula that made it a little easier, a little crunchier, and a little more colorful, without bringing much new to the table. 2014’s Lords of the Fallen was one of the earlier attempts on the part of studios hoping to emulate the success of FromSoftware’s Demon’s Souls and Dark Souls, the forbidding classics that formed the foundational inspiration for the “Soulslike” subgenre of action role-playing games.
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